• KSII Transactions on Internet and Information Systems
    Monthly Online Journal (eISSN: 1976-7277)

Game-Specific RAG-LLM for Automated QA Generation and Player Support


Abstract

The dramatic increase in complexity across both the systemic and scale aspects of modern digital games poses a severe challenge to traditional manual Quality Assurance (QA) process, which are inherently inefficient and susceptible to human error. Addressing this, we propose a Retrieval Augmented Generation (RAG)-Large Language Model (LLM) system specialized for complex game domains. This model is designed with two core objectives: to automate the generation of QA test cases for improved development efficiency and to provide a Q&A chatbot for game players to improve information accessibility. We constructed a comprehensive knowledge base using data from the MMORPG World of Warcraft. Based on this dataset, we designed and comparatively analyzed three distinct RAG architectures operating under an LLM framework: (1) a baseline RAG utilizing metadata-based filtering, (2) a semantic chunking and search-based RAG, and (3) a structured Knowledge Graph (KG)-based RAG. Performance evaluation conclusively demonstrated that the KG-based RAG architecture achieved superior results in terms of both answer accuracy and response speed. Furthermore, a user survey involving actual game players yielded positive feedback regarding the practicality and satisfaction of its Q&A functionality. This research thus confirms that our proposed KG-based model can substantially contribute to innovating the game QA pipeline and significantly enhancing user experience, promising a positive impact on overall game development and service delivery.


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Cite this article

[IEEE Style]
G. Park, Z. Jin, Y. Kim, B. Seo, S. Kang, "Game-Specific RAG-LLM for Automated QA Generation and Player Support," KSII Transactions on Internet and Information Systems, vol. 20, no. 3, pp. 1107-1129, 2026. DOI: 10.3837/tiis.2026.03.002.

[ACM Style]
Gaeun Park, Zhongjie Jin, Yejin Kim, Beomjoo Seo, and Shinjin Kang. 2026. Game-Specific RAG-LLM for Automated QA Generation and Player Support. KSII Transactions on Internet and Information Systems, 20, 3, (2026), 1107-1129. DOI: 10.3837/tiis.2026.03.002.

[BibTeX Style]
@article{tiis:106111, title="Game-Specific RAG-LLM for Automated QA Generation and Player Support", author="Gaeun Park and Zhongjie Jin and Yejin Kim and Beomjoo Seo and Shinjin Kang and ", journal="KSII Transactions on Internet and Information Systems", DOI={10.3837/tiis.2026.03.002}, volume={20}, number={3}, year="2026", month={March}, pages={1107-1129}}